Agent Skills

Skills for engineers who give a damn.

Distilled from posts on this blog. Each skill turns one post's argument into a checklist an agent can step through, end to end.

Install all

$npx skills@latest add saschb2b/skills

The skill set

  • Engineering/comment-stinky

    Comment Stinky

    Detect code-comment smells in any language, explain the cost of each, and propose the rewrite.

    uncommon7/13
  • Engineering/test-stinky

    Test Stinky

    Detect test-suite quality smells in any language or framework, explain the cost of each, and propose a fix with a source link.

    uncommon7/13
  • Engineering/tauri-stinky

    Tauri Stinky

    Detect Rust and Tauri maintainability smells across the backend crate, the IPC boundary, and the app shell, explain the cost of each, and propose a fix with a source link.

    uncommon7/13
  • Engineering/react-stinky

    React Stinky

    Detect React and TypeScript maintainability smells across the whole component, hook, and module, explain the cost of each, and propose a fix with a source link.

    uncommon7/13
  • Engineering/visual-consistency

    Visual Consistency

    Detect and fix visual and layout consistency defects in rendered UI, the systematic raggedness AI generators emit and seniors notice at a glance.

    uncommon7/13
  • Engineering/odsf

    Open Design System Format (ODSF)

    Author, validate, and maintain a design system for AI agents as a conformant Open Design System Format (ODSF) bundle, a profile (v0.2) of Open Knowledge Format v0.2 that adds design tokens, runnable HTML/CSS example assets, and design-oriented concept types.

    uncommon7/13
  • Engineering/mcp-server

    Build and maintain an MCP server

    Build, extend, and maintain a Model Context Protocol (MCP) server across its whole lifecycle against the current spec and official SDKs.

    uncommon7/13
  • Engineering/godot

    Godot Development

    Godot game engine development skill, a dated snapshot tracking the current stable Godot (4.x, currently 4.7).

    uncommon7/13
  • Engineering/javascript-ecosystem

    JavaScript Ecosystem

    Default to the latest stable major versions of JavaScript and TypeScript frameworks and their current paradigms, instead of the older versions and patterns that dominate LLM training data.

    uncommon7/13
  • Engineering/theme-colors

    Theme Colors

    Audit and refactor UI code so every color value comes from the theme.

    rare9/13
  • Engineering/audit-actions

    Audit pull_request_target

    Audit a repository's GitHub Actions workflows for unsafe pull_request_target usage that can lead to supply chain compromise.

    rare9/13
  • Engineering/codegen-api

    Typesafe API Codegen

    Set up typesafe API code generation in 2026, preferring framework-agnostic options factories over generated hooks.

    uncommon7/13
  • Engineering/react-compiler

    React Compiler

    Write and review React code as if the React Compiler is enabled.

    uncommon7/13
  • Engineering/okf

    Open Knowledge Format (OKF)

    Create, inspect, retrieve, author, revise, enrich, audit, repair, research, analyze change impact, migrate, validate, and maintain knowledge for AI agents as conformant Open Knowledge Format (OKF) bundles.

    uncommon7/13
  • Engineering/trust-card

    Trust Card

    Generate, sign, attest, and verify holistic trust cards for OKF knowledge bundles and agent skills.

    uncommon7/13
  • Productivity/no-slop

    Write Without the Slop

    Write and revise human-facing prose in a plain, precise, professional register, stripping the tells that mark text as AI-generated.

    uncommon7/13
  • Productivity/fable-mode

    Fable Mode

    Adopt the structural operating discipline of Anthropic's Fable model in whatever agent harness is running, so the host model (GPT 5.6, Gemini, or any coding agent) orients, parallelizes, delegates, verifies, and reports the way Fable does.

    uncommon7/13
  • Productivity/breadcrumbs

    Breadcrumbs

    Heal codebase understanding gaps exposed during implementation, debugging, or investigation.

    uncommon7/13
  • Productivity/game-design

    Game Design

    Analyze, design, critique, balance, and rework video game mechanics, systems, and interface, grounded in a cross-game pattern catalog and design frameworks (MDA, core loops, flow, motivation, game feel, economy, balance).

    uncommon7/13
  • Productivity/autopilot

    Autopilot

    Work autonomously on a project without waiting for direction.

    rare9/13
  • Productivity/ask-ux

    Questions Before Pixels

    Force UX questioning before any UI work, refactor, or redesign.

    rare9/13
  • Productivity/to-story

    Stories, Not Braindumps

    Reshape a draft ticket, Jira issue, or GitHub issue from an engineer's braindump into a real user story with INVEST-clean acceptance criteria, and split stories that are too large using SPIDR.

    rare9/13