Active
2026
Open Source

Game Mechanics

How games actually work, dissected

About this project

A personal knowledge base where I take games apart to understand them: reward loops, world-building, ludonarrative tension, and the design patterns that show up across very different titles. Each entry pulls out lessons I can reuse in my own games. It is a designer's reference written from play, not a wiki.

Features

  • Per-game deep dives into mechanics and reward loops

  • Cross-game pattern pages with contrast tables

  • Design tensions backed by developer quotes

  • Lessons pulled out for my own game design

Tech Stack

VitePress
Markdown
GitHub Pages