About this project
A personal knowledge base where I take games apart to understand them: reward loops, world-building, ludonarrative tension, and the design patterns that show up across very different titles. Each entry pulls out lessons I can reuse in my own games. It is a designer's reference written from play, not a wiki.
Features
Per-game deep dives into mechanics and reward loops
Cross-game pattern pages with contrast tables
Design tensions backed by developer quotes
Lessons pulled out for my own game design
Tech Stack
VitePress
Markdown
GitHub Pages
