Active
2026
Open Source
Last commit Jul 2026

Game Mechanics

How games actually work, dissected

Why it exists

Playing a great game and understanding why it works are different skills. This knowledge base is where I practice the second one: take a game apart, name the patterns, and pull out lessons I can reuse in my own designs.

Per-game deep dives

Each entry dissects one game's reward loops, world-building, and tensions, written from actually playing it.

Patterns across games

Concept pages compare how very different titles solve the same design problem, with contrast tables instead of opinions.

Lessons I can reuse

Every analysis ends with what it means for my own game design, the part a wiki would never give you.

About this project

A personal knowledge base where I take games apart to understand them: reward loops, world-building, ludonarrative tension, and the design patterns that show up across very different titles. Each entry pulls out lessons I can reuse in my own games. It is a designer's reference written from play, not a wiki.

Tech Stack

VitePress
Markdown
GitHub Pages